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Unreal PGC Native American Village

A procedurally generated Native American Village, used as a test case for rapidly designing game environments in Unreal. Assets can easily be swapped out for a colonial village, a space colony, primitive rural village or whatever the game design calls for. This was a PGC exercise, so all of the art was sourced from the Unreal Marketplace.

Sample Render of finished Native American Village generated with Unreal's PGC Tools.

Forest is designed to remain a pre-set distance away from river water, regardless of river position.

Village will automatically create a clearing for itself in the forest and river will automatically remove any village structures that it flows through.

Native American Village PGC Flow.

Native American Village PGC Flow.

Native American Forest PGC Flow.

Native American Forest PGC Flow.