A procedurally generated Native American Village, used as a test case for rapidly designing game environments in Unreal. Assets can easily be swapped out for a colonial village, a space colony, primitive rural village or whatever the game design calls for. This was a PGC exercise, so all of the art was sourced from the Unreal Marketplace.
Sample Render of finished Native American Village generated with Unreal's PGC Tools.
Forest is designed to remain a pre-set distance away from river water, regardless of river position.
Village will automatically create a clearing for itself in the forest and river will automatically remove any village structures that it flows through.