This is a personal project that I am using to teach myself the basics of the Unreal development platform. The vast majority of the artwork comes from the Unreal Marketplace, and I have resolved to use custom artwork only when it would take too long to find what I was looking for in the Marketplace; otherwise I would fall down a rabbit hole and never get out.
The end goal being to be able to have a system that will be able to prototype a wide range of 3rd person action/exploration games in any number of themes from fantasy to science fiction to horror or whatever else the designer might want to build.
There are currently systems in place for combat, inventory, object inspection, interactable NPCs and merchants with more inventory items and systems coming online on a regular basis.
Examples of ranged combat with hostile Bots and Fairies.
This demonstrates setting up waypoints for enemy bots then verifying pathing to make sure that they are not bumping into each other during gameplay.
Security Camera Demo
Demo of in-game NPC merchants created using the Dialog Component and a basic inventory system has been implemented that supports detailed item examination and stacking of identical items.
The core of the game, as with so many others, is running around gathering money units. You can also collect teeth in this way, but teeth need to be paid for. With money. Because that’s how fairies work.
I Collect Teeth makes use of the Dialog Component giving it the opportunity to have NPCs with complex dialog trees and and merchants that the player can get inventory items and resources from.
A set of new inventory assets that I can then build functionality onto.